Research & Evidence

Our approach to game-based learning is grounded in educational research and cognitive science.

The Science of Game-Based Learning

Research consistently shows that well-designed educational games can significantly improve learning outcomes. Games provide an ideal environment for learning because they:

  • Provide immediate feedback on decisions and actions
  • Create safe spaces to fail and learn from mistakes
  • Motivate through intrinsic rewards and meaningful challenges
  • Adapt difficulty to maintain optimal challenge levels
  • Contextualize abstract concepts in meaningful scenarios

Key Research Findings

Improved Retention

Studies show that interactive learning experiences can improve knowledge retention by up to 75% compared to passive learning methods like lectures or reading.

Source: National Training Laboratories

Higher Engagement

Game-based learning environments show significantly higher student engagement levels, with students spending more time on task and demonstrating greater persistence.

Source: Journal of Educational Psychology

Transfer of Skills

Well-designed educational games help students transfer skills learned in the game to real-world contexts, particularly for problem-solving and critical thinking.

Source: Computers & Education Journal

Motivation & Attitude

Students who learn through games report more positive attitudes toward the subject matter and higher motivation to continue learning.

Source: Review of Educational Research

Building Durable Skills

Beyond content knowledge, QuestSim games are designed to develop "durable skills" — the transferable competencies that research shows are essential for success in school, career, and life.

Critical Thinking

Analyzing information, evaluating evidence, and making reasoned judgments

Problem Solving

Identifying challenges, generating solutions, and implementing strategies

Resilience

Persisting through challenges, learning from failure, and adapting to change

Collaboration

Working effectively with others, communicating ideas, and building consensus

Experience Research-Based Learning

See for yourself how our games engage students while building essential skills.

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