Research & Evidence
Our approach to game-based learning is grounded in educational research and cognitive science.
The Science of Game-Based Learning
Research consistently shows that well-designed educational games can significantly improve learning outcomes. Games provide an ideal environment for learning because they:
- Provide immediate feedback on decisions and actions
- Create safe spaces to fail and learn from mistakes
- Motivate through intrinsic rewards and meaningful challenges
- Adapt difficulty to maintain optimal challenge levels
- Contextualize abstract concepts in meaningful scenarios
Key Research Findings
Improved Retention
Studies show that interactive learning experiences can improve knowledge retention by up to 75% compared to passive learning methods like lectures or reading.
Source: National Training Laboratories
Higher Engagement
Game-based learning environments show significantly higher student engagement levels, with students spending more time on task and demonstrating greater persistence.
Source: Journal of Educational Psychology
Transfer of Skills
Well-designed educational games help students transfer skills learned in the game to real-world contexts, particularly for problem-solving and critical thinking.
Source: Computers & Education Journal
Motivation & Attitude
Students who learn through games report more positive attitudes toward the subject matter and higher motivation to continue learning.
Source: Review of Educational Research
Building Durable Skills
Beyond content knowledge, QuestSim games are designed to develop "durable skills" — the transferable competencies that research shows are essential for success in school, career, and life.
Critical Thinking
Analyzing information, evaluating evidence, and making reasoned judgments
Problem Solving
Identifying challenges, generating solutions, and implementing strategies
Resilience
Persisting through challenges, learning from failure, and adapting to change
Collaboration
Working effectively with others, communicating ideas, and building consensus
Experience Research-Based Learning
See for yourself how our games engage students while building essential skills.
Try Free Demos